Skip to content

ByoWave Proteus Controller

Cart

Your cart is empty

The Controller That Adapts to You

Fully modular, snap-toghether controllers for Xbox, PC and Steam Deck

CHOOSE YOUR PATH

PROTEUS BUILDER

Pre-assembled FPS Powerhouse

Optimized, ready-to-play configuration for competitive gaming. High-performance, pre-built for action.

PROTEUS CONTROLLER KIT

Start from scratch with everything you need

Unlimited creative freedom to snap together your perfect setup. The ultimate modular toolkit.

HOW IT WORKS

SNAP

Magnetic modularity. Snap modules together in seconds to build a controller that fits your playstyle.

MAP

Complete customization. Use our free app to remap buttons, adjust sensitivity, save your custom profiles.

PLAY

Ready for action. Take your custom build into any game on Xbox, PC, or Steam Deck.

New Features

The Proteus Builder and Proteus Controller Kit have some awesome new features with the V2 Hardware!

Switch between controller and keyboard mode

Switch from GIP (Controller Mode) to HID (Keyboard mode). Swap WASD for an analog stick and pair alongside a mouse

PC only feature*

Learn More

Function shift: Double your inputs

One physical button = Two different inputs

Keep your main actions (shoot, jump, crouch) on normal presses Hold your Function Switch to access a whole second layer of commands (grenades, emotes, macros)

Learn More

Proteus Builder

Proteus Controller Kit

READY TO BUILD YOUR PERFECT SETUP?

Start simple with the Builder or create without limits with the Controller Kit. Your game, your way.

wELCOMING ALL CONTROLLER BUILDERS

Join our Discord

Need help or want to share your setup? Join our Discord for support and community configs.

Featured in

Controller-being-built-differetly

CNET Proteus Controller Kit Review

From Concept to reality

OUR JOURNEY TO DEVELOPING THE PROTEUS CONTROLLER

Eibhlin-and-Brandon-when-they-were-little-playing-videogames

Where it all began

SOMETIME IN THE EARLY 2000'S

Our story actually begins all the way back in the early 2000's where Brandon Blacoe and Eibhlin O'Riordan spent their early years together in playschool and became the best of friends. This is when their love of gaming began. Their favourite game to play together was Shrek 2 on the PlayStation 2!

The-Original-Geobender-Design

THE PROBLEM

January 2020

Brandon and Eibhlin lost touch over the years but met up again at a Game Jam in 2020! They made a game together about a blob of Goo that gained consciousness after a failed lab experiment and had the ability to 'bend- goo' (like air-bending, but goo)!

Brandon was studying his Masters in Electronic and Computer Engineering and Eibhlin was doing her undergrad in Game Design. Eibhlin told Brandon about her disability, Ehlers Danlos Syndrome, and how it affected her ability to play video games with one hand.

Early-models-of-the-Proteus-Controller

The Solution

June 2020

Brandon spent a lot of time thinking about the problem that Eibhlin had with using standard video game controllers. He realised that there were many other people out there who were also struggling to find a controller that worked for them and Brandon decided to try to find a solution. And ByoWave was born!

The team started in an attic. They took part in a small competition and they won just enough money to buy a 3D printer and Brandon began to iterate on his ideas. The team started with a one handed controller concept, because that was what they had experience with, but when they began speaking to disabled gamers that they met on reddit, they quickly learned that everyone wanted something different, and that there was no one-size-fits-all solution to this problem.

The-first-Proteus-Controller-Testings

Testing

End of 2020

In order to iterate faster, Brandon came up with the idea to 3D print cubes and ship them to our testers to see what configurations they came up with as a basis for a new design. It turned out that the testers loved the cubes and loved the level of modularity and customisation they offered.

The-team-and-the-design-changes-throughout-the-years-of-the-Proteus-Controller.

Iteration

2021 & 2022

The next 2 years were spent iterating on the Proteus Controller prototypes and testing as much as possible with users. We travelled around the world to different conferences to see what people really thought about our ideas and we got amazing feedback! We 3D printed functional prototypes of the Proteus Controller and began nailing down on features and functionality based on user feedback.

Parts-of-the-Proteus-Controller

IT'S HERE!

2024 and beyond!

The Proteus Controller finally launched in 2024! It's been an amazing journey so far thanks for sharing it with us!

We have received amazing feedback from the community and we love seeing the configurations you build!

Here's to more developments into 2025 and beyond!

Buy yours now